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- #RESIDENT EVIL 5 PS3 CONTROLLER MOD PC#
- #RESIDENT EVIL 5 PS3 CONTROLLER MOD SERIES#
Design your game, or your port with the controller in mind. Train him to be ready to react to QTE's by giving him a sign. There are simple ways these can be fixed. No one likes to die from something they had no idea was coming. So developers (who I'm sure are reading my blog at this very moment) please, think about the platforms you're putting the games out on more and give the player some feedback and warning signs. I read up a bit, and apparently you CAN shoot the boss a bit in the right place and decrease the QTE amount, even though the game was very explicit about not shooting a moment ago. The game gave us no feedback if what you're doing it right or wrong. Well no, you have to do it like 30-40 times. OK you think, you just have to do it like 3 times. So you do it, franticly tap the button and the boss breaks out. OK, so you're not supposed to outright kill the boss, you know that. no, you know what to do, but it doesn't look like it's working and the game gives you no feedback. It's not hard, it's just frustrating because you have no idea what to do. Not going to spoil the game for anyone here, but the boss battle at the end of Chapter 5 sucks. This is kind of like point 1, but touches other gameplay elements. Finally I'll go back to RE5 for a moment. Especially when the button in jumping up and down.* It's far less intuitive and requires you to process more information, slowing your reaction time (that's already slowed thanks to problem number 3). All the keyboard buttons are trapezoids with a different letter. Controllers have buttons that are color coded, and have different shape in the case of the shoulder buttons. All the keyboard buttons are the same. I had to reconfigure my controls for the QTE's to be under Q and E to have it be manageable, but I still can only have my fingers on one set of buttons. Now try to have your fingers in the right spots for all of those. RE5 by default has the following QTE's: Tap F or V, Press F, V, A+D or F+V. Custom control configurations can break your QTE's. On consoles you have a general idea of what buttons might be used, but on the PC, even if you can restrict the amount of keys from over 100 to just the ones the game uses it's still a problem.
Ever play a console game with QTE's and fail one of those because "I didn't know this game uses the shoulder buttons in QTE's" (totally happened to me in GoW3 during Helios) or "I didn't know I'd have to press in the analog sticks." The keyboard amplifies this tenfold. There's no feedback on who failed to do it properly in the shared ones.
What's also confusing is not in co-op some QTE's are for both players and some just for one player during those cutscenes. In God of War you initiate QTE's when you see a big glowing O over the enemy's head, and the first ones are simple to get you going. There's no indication that QTEs are in the game at all, and more importantly that they are in this cutscene. A regular cutscene that you saw several of up to that point. The first QTE comes up in the middle of a cutscene.
#RESIDENT EVIL 5 PS3 CONTROLLER MOD PC#
RE5 makes a few design mistakes and this is amplified on the PC due to the nature of the controls. Now I actually don't mind QTEs, in fact I like them. However the one thing that almost ruined the game for us, especially by the end, where the Quick Time Events. Cooperating was fun most of the time and there were some awesome moments. I could also play it co-op with a friend, why the heck not? I enjoyed the game for the most part.
#RESIDENT EVIL 5 PS3 CONTROLLER MOD SERIES#
Now, I've never been a RE fan (Survival Horror is just not a genre for me) but I respected the series and knew that the gameplay shifted in 4 and 5. So I bought my regular PC magazine this month, and it came with a copy of Resident Evil 5.